"Gamification Teaching Method" MOOC learner behavior data and questionnaire datahttp://doi.org/10.18170/DVN/RJXAUM曾, 嘉灵Peking University Open Research Data Platform2018-06-072018-06-07T07:18:01ZSource: MOOC platform of China University, "Gamification Teaching Method" MOOC final questionnaire
Acquisition method: The data collected in this study is mainly divided into two parts, one part comes from the MOOC platform automatically records the collected learning data, exported through the background, the other part comes from the data collected by the questionnaire, through the issuance and recovery of questionnaires collected.
Approach: This study mainly for qualified students and outstanding students learning behavior to discuss, fill in the questionnaire not only qualified students, but also completed some of the students who failed in the study, in order to select the eligible questionnaires, We matched student achievement on the platform through the email address of the trainee, excluding the failed student data, leaving 723 qualified and above data.
Then it was cleaned according to the principle of data integrity, uniqueness and validity, leaving 137 complete, valid and valid data.
Data format: excel
Use: Data has been cleaned, can be used directly.Social Sciences曾, 嘉灵2018-02-26CC0CC0 Waiver